Valorant statsAbility use
Abilities bought and used, per round, for every agent. And how many rounds pass between two ultimates.
Casts per round
| Agent | C | Q | E | Rounds per ultimate |
|---|---|---|---|---|
| 0.26 Gravity Well | 0.26 Nova Pulse | 1.55 Nebula | 11.8 Cosmic Divide | |
| 0.43 Aftershock | 0.88 Flashpoint | 0.85 Fault Line | 9.9 Rolling Thunder | |
| 0.46 Stim Beacon | 0.40 Incendiary | 1.94 Sky Smoke | 9.6 Orbital Strike | |
| 0.95 Trademark | 0.29 Headhunter | 0.52 Rendezvous | 18.6 Tour De Force | |
| 0.27 Pick-me-up | 0.20 Meddle | 2.20 Ruse | 8.4 Not Dead Yet | |
| 1.62 Trapwire | 1.10 Cyber Cage | 0.79 Spycam | 9.0 Neural Theft | |
| 0.51 Barrier Mesh | 1.10 Sonic Sensor | 0.70 GravNet | 7.7 Annihilation | |
| 1.09 Prowler | 0.44 Seize | 0.97 Haunt | 8.5 Nightfall | |
| 0.34 Mosh Pit | 0.41 Wingman | 0.77 Dizzy | 8.9 Thrash | |
| 0.42 Storm Surge | 0.60 High Tide | 1.05 Cove | 7.5 Reckoning | |
| 0.53 Flow | 0.48 Flashbulb | 0.71 Displacement | 15.1 Suspension | |
| 0.25 Contingency | 0.44 Undercut | 0.81 Double Tap | 6.7 Kill Contract | |
| 0.55 Cloudburst | 0.26 Updraft | 1.02 Tailwind | 9.5 Blade Storm | |
| 0.41 FRAG/ment | 0.70 FLASH/drive | 1.01 ZERO/point | 9.1 NULL/cmd | |
| 1.05 Nanoswarm | 0.69 ALARMBOT | 0.34 TURRET | 11.3 Lockdown | |
| 0.57 M-pulse | 0.39 Harmonize | 1.60 Waveform | 10.3 Bassquake | |
| 0.34 Fast Lane | 0.55 Relay Bolt | 0.97 High Gear | 11.2 Overdrive | |
| 0.42 Shrouded Step | 0.49 Paranoia | 1.70 Dark Cover | 11.6 From the Shadows | |
| 0.30 Blaze | 0.44 Hot Hands | 0.93 Curveball | 6.6 Run it Back | |
| 0.47 Boom Bot | 0.75 Blast Pack | 0.81 Paint Shells | 8.1 Showstopper | |
| 0.78 Leer | 0.21 Devour | 0.29 Dismiss | 9.2 Empress | |
| 0.60 Barrier Orb | 0.60 Slow Orb | 0.40 Healing Orb | 9.9 Resurrection | |
| 0.16 Regrowth | 0.49 Trailblazer | 1.22 Guiding Light | 8.2 Seekers | |
| 0.46 Owl Drone | 0.64 Shock Bolt | 1.00 Recon Bolt | 9.9 Hunter's Fury | |
| 0.61 Stealth Drone | 0.40 Special Delivery | 1.03 Guided Salvo | 11.2 Armageddon | |
| 1.05 Crosscut | 0.93 Chokehold | 0.78 Interceptor | 9.2 Evolution | |
| 0.41 Snake Bite | 0.50 Poison Cloud | 0.94 Toxic Screen | 14.7 Viper's Pit | |
| 1.14 Razorvine | 0.95 Shear | 0.52 Arc Rose | 10.3 Steel Garden | |
| 0.45 Saturate | 0.50 Lightspeed | 0.94 Refract | 8.7 Convergent Paths | |
| 0.55 FAKEOUT | 0.42 BLINDSIDE | 1.31 GATECRASH | 8.5 DIMENSIONAL DRIFT |
C, Q and E are the default keys. An ability with two charges can go above 1 per round; one left unbought stays low.
Counted on 9,552 ranked matches (199,980 rounds) stored on RadianiteDB, all ten players of each match. These are the matches of players looked up on the site, not every Valorant match, so read small gaps with care.